The rest goes like so weapon attacks -> special strikes -> strikes -> special vicious -> vicious.Power attacks like dropkicks, uppercuts, and wake-up backfists are second only to super attacks in attack priority.The Super Vicious attack goes through everything, though there is a slight start-up that can be interrupted.Action Initiative: There's an attack priority system that dictates moves that can overpower others.Acrofatic: Since a rumbler's body type doesn't change how they play even the more round and heavyset rumblers are capable of pulling off the same flexible and dynamic moves the same way every other rumbler can.This contrasts the Superstar mode's Vicious grapple, which deals major damage and will very often K.O. 1-Up: If your Superstar meter is full while your health reaches 0, you will make a Comeback, getting back up with a sliver of your health to have another fighting chance.Rumbleverse contains examples of the following tropes: On January 31, 2023, it was announced that the game would permanently go offline on February 28 of that same year just eight months after its official launch. Though unlike your typical Battle Royale game, you play as superhuman wrestlers that can easily scale skyscrapers and land elbow drops, piledrivers, and several other wrestling moves from them, making it play more like a Fighting Game with an emphasis on freedom of movement. You compete in a competition in Grapital City against up to 39 other Rumblers, the last one standing wins. Rumbleverse was a Battle Royale Game developed by Iron Galaxy Studios and published by Epic Games.
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